Back

The volume brings together contributions from the conference “Designing for Inclusive Learning Experience” and examines how ergonomics, human factors, digital technologies and gamification can support inclusion in education. Its EDI relevance lies in treating learner diversity and accessibility as design conditions rather than as later accommodations. The collection is useful for EDIDesK because it connects inclusive-design principles with concrete educational and interaction contexts, including e-learning, interfaces, products and game-based experiences.

Respectful and non‑discriminatory content

Yes

Original or properly referenced materials

Yes

Contributor responsibility accepted

Yes

Field

Digital design, Interaction design, Product design, UX research

Themes

Accessibility, Disability, Education, Ergonomics, Inclusion, Inclusive Design, Information and communication technology

Languages

English

This website stores cookies on your computer. Cookie Policy